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  • PLAYSTUDIOS, INC. ANNOUNCES THIRD QUARTER RESULTS

    Third Quarter Revenue of $57.6 million and Net loss of $9.1 million 

    Consolidated AEBITDA of $7.2 million 

    Las Vegas, Nevada – November 3, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the  “Company”) today announced financial results for the third quarter ended September 30, 2025. 

    Third Quarter Financial Highlights 

    • Revenue was $57.6 million during the third quarter of 2025, compared to $71.2 million during the third quarter of 2024. 
    • Net loss was $9.1 million during the third quarter of 2025, representing a net loss margin of 15.8%, compared to net loss of $3.1 million during the third quarter of 2024, representing a net loss margin of 4.3%. 
    • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $7.2 million during the third quarter of 2025, representing a margin of 12.6%, compared to $14.6 million during the third quarter of 2024, representing a margin of 20.5%. 
    • Direct-to-consumer revenue was $7.7 million during the third quarter of 2025, compared to $5.2 million during the third quarter of 2024, representing an increase of 48%. 
    • Liquidity. As of September 30, 2025, cash and cash equivalents on the balance sheet was $106.3 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn. 

    Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core social casino  business continues to encounter meaningful market headwinds, we remain focused and committed to our strategic priorities.  We’re seeing growing traction in our direct-to-consumer channel, continued progress with the development of our  sweepstakes initiative, and promising early momentum in Tetris Block Party. Together, these signals validate our direction  and bolster our confidence in the future. We are intensely focused on stabilizing the business, while we also build the  capabilities we believe will fuel the next phase of growth in the quarters ahead.” 

    Selected Operational Metrics and Recent Business Highlights 

    • KPIs playGAMES: During the third quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.2 million and 9.5 million, respectively, and ARPDAU was $0.28. 
    • KPIs playAWARDS: During the third quarter of 2025, players purchased 202,666 rewards with a retail value of $15 million. 
    • Soft launch of Tetris Block Party. 
    • Launched The Win Zone (beta) into several available markets nationwide. 
    • Expanded direct-to-consumer monetization progress. 
    • Successfully completed the second annual myVIP World Tournament of Slots. 

    Financial Outlook 

    Given the magnitude of the more recent softness in player activity and monetization, the Company now expects full-year  results for both net revenue and Consolidated Adjusted EBITDA to fall below the low end of the previously provided  guidance ranges. 

    We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain  items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated  without unreasonable effort. 

    Conference Call Details 

    PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the  results followed by a question and answer session. 

    The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 or (201) 689-8432.  A replay of the call will be archived at https://ir.playstudios.com

    Summary Operating Results 

    Three Months Ended September 30, Nine Months Ended September 30, 

    (in thousands, except percentages) 2025 2024 2025 2024 Net revenues $ 57,648 $ 71,229 $ 179,695 $ 221,647  Total operating costs and expenses 65,514 76,007 193,789 232,091  Loss from operations (7,866) (4,778) (14,094) (10,444)  Net loss (9,118) (3,097) (14,946) (6,275)  Consolidated AEBITDA 7,245 14,623 30,446 44,075  Net loss margin (15.8) % (4.3) % (8.3) % (2.8) % Consolidated AEBITDA margin 12.6 % 20.5 % 16.9 % 19.9 % 

    About PLAYSTUDIOS, Inc. 

    PLAYSTUDIOS (Nasdaq: MYPS), creator of the groundbreaking myVIP loyalty program, is a publisher and developer of  award-winning mobile games, including the iconic Tetris® mobile app, Solitaire, Spider Solitaire, Sudoku, and its casino style games such as Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, and myVEGAS Bingo. The  myVIP loyalty platform offers its members the richest rewards in gaming and enables them to earn real-world rewards from a  global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include Wolfgang Puck,  Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino, among others. Founded  by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of  popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com. For  more about myVIP, visit myVIP.co.  

    Performance Indicators 

    We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends  in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that  could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and  the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key  performance indicators may differ from similarly titled measures presented by other companies. For more information on our  key performance indicators, please refer to the definitions below and the “Supplemental Data—playGAMES Key  Performance Indicators” and “Supplemental Data—playAWARDS Key Performance Indicators”sections of this press release. 

    Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track  DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two  different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same  PLAYSTUDIOS game on two different devices is counted as one DAU. Brainium tracks DAU by app instance ID, which is  assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games  on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as  two DAU. The term “Average DAU” is defined as the average of the DAU, determined as described above, for each day  during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the  size of the active player base engaged with our games on a daily basis. 

    Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As  with DAU, an individual who plays two different PLAYSTUDIOS games in the same month is counted as two MAU while  an individual who plays the same game on two different devices is counted as one MAU, and an individual who plays two  

    different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two  different devices is counted as two MAU. The term “Average MAU” is defined as as the average of the MAU, determined as  described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of  audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis. 

    Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a  particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a  purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the  same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU,  determined as described above, for each day during the period presented. We use DPU and Average DPU to help us  understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting  player acquisition and pricing strategy. 

    Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player  Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU”. The term “Average Daily Payer  Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion  and Average Daily Payer Conversion to help us understand the monetization of our active players. 

    Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per  Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period,  divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players. 

    playAWARDS Platform Metrics 

    Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our  applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward  is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a  hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world  partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and  potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards  offered, the more likely players will be to ascribe value to the program.  

    Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player  exchanges loyalty points for a reward. Purchases are net of refunds. Purchases only include purchases of real-world partner  rewards and exclude any PLAYSTUDIOS digital rewards. Purchases are redeemed by the player directly with the rewards  partner within the specified terms and conditions of the reward. The Company does not receive any compensation or revenue  from Purchases. We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.  

    Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as  Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the  partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption,  the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and  exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the  real-world value of the rewards that are purchased by our players. 

    Retail Value of Daily Rewards Inventory: Retail Value of Daily Rewards Inventory is defined as the cumulative retail value  of all rewards listed as available for the period divided by the number days in the period. For rewards with unlimited  inventory, the maximum of number of rewards used in the calculation is 50. The retail value of each reward listed as  available is the retail value as specified by the rewards partner upon creation of the reward. Retail Value of Daily Rewards  Inventory only includes the retail value of real-world partner rewards and excludes the cost of any PLAYSTUDIOS branded  merchandise. We use Retail Value of Daily Rewards Inventory to help us understand the real-world value of the rewards  within our playAWARDS platform. 

    Non-GAAP Financial Measures 

    To provide investors with information in addition to results as determined by GAAP, the Company discloses Consolidated  Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“Consolidated AEBITDA”) as a non-GAAP  measure that management believes provides useful information to investors. This measure is not a financial measure  

    calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other  operating performance measure calculated in accordance with GAAP. 

    We define Consolidated AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization,  restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based  compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and  losses, and other non-cash items). We also present Consolidated AEBITDA Margin, a non-GAAP measure, which we  calculate as Consolidated AEBITDA as a percentage of net revenue. 

    We believe that the presentation of Consolidated AEBITDA provides useful information to investors regarding the  Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking  the performance and value of our business. Consolidated AEBITDA provides an indicator of performance that is not affected  by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing  general operating performance from period to period, and management relies on this measure for planning and forecasting of  future periods. Additionally, this measure allows management to compare results with those of other companies that have  different financing and capital structures. However, other companies may define Consolidated AEBITDA differently, and as  a result, our measure of Consolidated AEBITDA may not be directly comparable to that of other companies. For further  information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their  most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Loss to Consolidated  AEBITDA” section of this press release. 

    Forward-Looking Statements  

    This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of  1995, including statements regarding our future financial and operating performance (including statements regarding outlook  or guidance), our liquidity and capital resources, the development and release plans of our games, the impact of business  restructuring and cost control initiatives including estimated amounts and timing of anticipated cost reductions, and our  mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the  results predicted, and reported results should not be considered as an indication of future performance. Forward-looking  statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,”  “should,” “expects,” “plans,” “projects,” “anticipates,” “intends,” “believes,” “goal,” “work towards,” “estimates,”  “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty  of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties,  assumptions and other factors that may cause actual results to differ materially from statements made in this press release,  including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT  infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve  market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological  developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability  to execute merger and acquisition transactions; legal and regulatory developments; risks associated with our international  operations; geopolitical events and conditions; risks associated with business restructuring efforts, including the potential  impact of restructuring activities on our business operations and financial performance; and general market, political,  economic and business conditions. The achievement or success of the matters covered by such forward-looking statements  involves significant risks, uncertainties and assumptions, including, but not limited to, the risks and uncertainties discussed in  our filings with the Securities and Exchange Commission. All information provided in this release is based on information  available to us as of the date of this press release and any forward-looking statements contained herein are based on  assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking  statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless  required by law.  

    SOURCE: PLAYSTUDIOS, Inc.  

    PLAYSTUDIOS CONTACTS 

    Investor Relations 

    ir@playstudios.com

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